user
  • 5 years ago

  • 1

  • 02:07:39

Dad & Sons 139: Crashing Your PC With a Gun (feat. Greg Kasavin (Supergiant Games))

Dad & Sons
0
Description
Thanks again to Greg Kasavin for showing up!Hades is at https://store.steampowered.com/app/1145360/Hades/And you can follow Greg at https://twitter.com/kasavin?lang=enKeep an eye out for his GDC talks!Subscribe via RSS feed at: https://rss.art19.com/dad-and-sonsJoin our Discord & support the show at: patreon.com/dadandsonsYouTube versions:https://www.youtube.com/channel/UC58jKMTseTHniEJBQLPdTdg00:09:57 Matt plays indie games: Pharel Rebirth, Monster Boy00:17:38 Liam & Matt on Baldur's Gate 3 early access00:39:43 Star Wars Squadrons00:45:03 Genshin Impact00:46:19 Greg Kasavin interview00:54:17 Did you grow up wanting to become a game developer? Or did you grow up wanting to be a game reviewer?00:54:57 Was there a conflict or dissonance between your interests in creative writing as versus the demands of mathmatical, methodical demands of game programming?01:04:59 What were some lessons learned from reviewing games when it came time to making games?01:11:37 When did you first become interested in Greek mythology? And when did you decide to invest that into a big money game project?01:24:00 Historians, archeologists, and classists like to say that “there is a kernel of truth to all mythology.” Are there any stories, or truths, from your own life that got adapted into the version of Greek mythology we see in the game?01:23:58 How much of the studio’s revenue comes from merch sales, versus game sales? Is merc a bigger avenue for making or breaking a studio’s success that more fans should be aware of?01:26:14 Do Supergiant consider *themselves* to be a top-tier studio?01:30:13 Since it was planned for early access from the ground up, do you plan on making more Hades content? And when do you know it's time to call it quits?01:35:42 As an early access game, was the "final ending" written up early or later in the develop ent process?01:41:56 Do you think there is a big future for short, linear, "close-ended" campaign games?01:44:40 How early was the decision to build it for early access?01:49:44 Matt leaves01:50:11 Did Kojima have a big influence on Greg Kasavin? Are games inherenly "postmodern?"01:53:42 Is there a particularly obscure, off beat, hardly known work of art (game or otherwise) everyone else calls trash but you know better?01:56:41 What was working with NoClip like? Do you think that Hade's development process changed due to it, even if unintentionally?01:58:31 What about remote work? Will Supergiant still be hitched to San Francisco after transitioning to remote work?Don't forget to send questions to: dadandsonspodcast@gmail.comLogo art by Strekks: twitter.com/StrekksBackground art by Henry Ng: https://www.henryng-art.com/Music by Ryan Lafford https://www.youtube.com/ryanlaffordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

Voice actors
Categories
Leisure

Ages
Clean Content
Tags